Category Archives: cooperative

Game Night – Forbidden Island

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Forbidden Island

  • Designer: Matt Leacock
  • Manufacturer:Gamewright
  • Year: 2010
  • Players: 2 – 4
  • Time: 30 minutes
  • Ages: 10 and up

We’ve only played the game once, so this is just more or less my first impression. Players are a group of adventurers attempting to capture four sacred treasures before the island sinks. You have to work together to collect four treasure cards, grab the treasure and escape by helicopter.

The island is formed by cardboard tiles that are randomly place. As the spot on the island floods it is turned over and then eventually sinks away and is removed. Thankfully, each player has a special power that helps in the mission.

We lost. We had all the treasures and just had to get the helicopter, but then the tile where the helicopter lands sunk into the abyss.

It’s a fun game, though and I love that it’s co-operative. The pieces are all really well done and Amber (10) had to be charge of the treasure pieces. They’re really nice- an inch or two tall, detailed enough to capture your imagination. It’s a great game – easy to learn and play, tough enough to win that it makes it worth playing. And you can always up the difficulty.

To be honest, I think this is a great addition to any game shelf, and at the price you can’t beat it. Wonderful components, a lot of interaction, a fair amount of strategy and some luck. And hey- you get to pretend to be an “Indiana Jones” type adventurer.

Hopefully, next time we’ll win.

You can purchase it at Amazon or Funagain Games.

I purchased our copy and the above is my honest opinion.

Game Night – Castle Panic

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Castle Panic

  • Designer: Justin De Witt
  • Manufacturer: Fireside Games
  • Artist: Justin De Witt
  • Year: 2009
  • Players: 1 – 6
  • Time: 60 minutes
  • Ages: 10 and up

The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods.

Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

We played this last weekend and it’s a fun, light cooperative game. All the players work together to save the castle. However, at the end, there can be only one master slayer, so for me at least, there’s some conflicting emotions while playing. Yes, I want to help save the castle, but I also want to kill more monsters than everyone else. Of course, when we played last weekend, we saved the castle easily enough, but I think I only killed like two of the monsters, the least of anyone. I think I’ve mentioned that I have a slight problem with cooperating before.

The rules are simple enough to learn in just a few minutes, although there are variations that can make the game tougher, more panicky. An enjoyable game with a great theme, nice looking pieces, notice the 3-D castle walls, and a system that makes sense. A little strategy, a little randomness.

The monsters move in from the woods closing in on the castle. Each space they mover forward puts them in range for your various forces, first the archers have shot, then the knights and finally the swordsmen. Heroes, naturally, can slay monsters in any of the circles. The monsters don’t all take just one hit to kill. Some take up to three, so while the archer may have injured the ogre, the monster’s still a threat.

Castle Panic was nominated for the Origins Award for Best Board Game. Although it didn’t win, just being nominated is impressive.

Two things I really like about this one – great family game and plays up to 6 people, which means it’s perfect for both groups that I play with.

The copy we played was purchased by a friend and the above is my honest opinion. I am an Amazon associate.

Game Night – Shadows Over Camelot

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~Shadows Over Camelot

Designers: Serge Laget, Bruno Cathala
Manufacturer: Days of Wonder
Artist: Julien Delval
Year: 2005
Players: 3 – 7
Time: 60 – 80 minutes
Ages: 10 and up

Yesterday was the Read-a-Thon, so I put off my Game Night post until today.

It’s been a while since we’ve played this one, but I love the King Arthur theme. You are one of the Knights of the Round Table and evil forces are gathering around Camelot and you must all join forces to protect the land. You and the others go on a variety of legendary quests, such as the search for Excalibur, the Holy Grail, or Lancelot’s Armor; the tournament against the Black Knight; and numerous wars against the Saxons and Picts.

But watch out, there may be a traitor in your midst. This in at heart a cooperative game. The players must work together to defeat evil, but there may be one player in their ranks who is a traitor, who want to promote chaos and destruction. Or there may not be. It’s tough to balance between suspicion and cooperation.

Like I said, it’s been a while since we’ve played this. And we’ve only played it a couple of times, but I think the fact that you have to plan and work together makes it interesting. Much of the enjoyment for me, though, comes from the theme, which is clear and consistent throughout the entire game, and I have to admit to being a sucker for things connected with the Arthurian legend.

A fun game, not the best out there, but enjoyable, especially for dorks like me. Like so many Days of Wonder games, the components are gorgeous. I have to say I really do like their games. I’m looking forward to picking up Mystery Express.

The copy we played was borrowed from my brother. I am an Amazon and Funagain Games affiliate.