It can be hard to pick a new game every week to spotlight from the stacks in our basement and those our friends own. Today’s, though, is an interesting one. We’ve only played it about three times, but it seems good.

Stone Age

Designer: Michael Tummelhofer
Art by: Michael Menzel
Manufacturer: Rio Grande Games
Year: 2008
Players: 2 – 4
Time: 60-90 minutes
Ages: 10 and up

You’re living during the Stone Age, struggling to survive and prosper. Each player has a tribe whose members are sent out to farm, gather food, make tools and collect resources. In that way it reminds me of other games. You send your guys out to do certain jobs, then, usually, a dice roll decides how well they did. Each round you need to feed your tribe, but you also want to collect resources to trade or build huts with.

Players’ tribes do not directly fight each other, although resources and the spaces available for each job can be scarce. So, while you are basically following your own plan, you need to keep an eye on what others are doing.

The theme doesn’t really appeal to me. The Stone Age, to me, is not cute or fun or adventurous, but the game plays well, and I am definitely improving the more we play. At first you don’t really know what a good strategy is, but I’m getting an idea of what it takes to win. Risks can be rewarded, too.

Last time we played, I had two huts made of solid gold. I lost, though.

The copy we played is owned by a friend. I am an Amazon associate.


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