I was having trouble deciding what game to spotlight this week. This one’s out of print, but you might still be able to find it at a yard sale or on E-Bay.

Betrayal at house on the hillBetrayal at House on the Hill

  • Designers: Bruce Glassco, Rob Daviau
  • Manufacturers:¬†Avalon Hill
  • Artist: Scott Okumura
  • Year: 2004
  • Players: 3 – 6
  • Time: 60 minutes
  • Ages: 10 and up
  • Build a house of terror — tile by tile.

    It’s never the same game twice. As one of the twelve mysterious characters, you’ll explore a house filled with deadly secrets. As you play, you’ll build the house. But beware! One of your fellow players will betray you. The traitor will test your sanity as you use all your skills to survive.

    With fifty fiendish scenarios, Betrayal at House on the Hill puts you face to face with legendary monsters, modern nightmares, and … your friends.

    This is one of those games where you just have to relax and enjoy the theme. It’s kind of a B-horror movie in a box. You try your best, but sometimes the traitor’s just going to win. Sometimes the heroes can’t screw it up. The points that make it fun are the theme and the fact that it’s a differnet game each time you play. The house is set up different, there’s a different combination of characters and the scenario is different. We have yet to play the same scenario twice.

    There are a lot of pieces to this game. The contents are described as:

  • 2 haunt books
  • 45 room tiles
  • 6 plastic figures
  • 6 double-sided character cards
  • 80 cards
  • 291 tokens
  • 30 plastic chips
  • 1 turn/damage track
  • 8 dice
  • rulebook
  • The quality is good, though, and all the little pieces do make it more enjoyable in my opinion. Your little people run around the house, being chased by vampire tokens in one scenario. Sometimes there may be a slide in a room that you can’t avoid. The heroes and the traitor get seperate books, so neither knows what the other’s true goal is.

    Like I said, if you run across it, it’s a good one to pick up, perfect for October or stormy nights, but not one you’ll play all the time. It takes cooperation and a sense of humour.


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