Game Night – Killer Bunnies

Ryan listed a bunch of movie monsters the other day including the rabbits from Night of the Lepus, which is what reminded me of this game. Killer Bunnies Designer: Jeffrey Neil Bellinger Manufacturer: Playroom Entertainment Artist: Jonathan Young Year: 2002 Players: 2 - 8 Ages: 12 and up Description: Killer Bunnies is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies. The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun! Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower? Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent! It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game! My...
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Game Night – Monopoly

Monopoly is a classic boardgame. You know the one. You buy properties, charge each other rent, and basically hope to make everyone but you broke and begging. This week we played one game at our house spread out over 4 evenings. We played with short game rules, too, and it still took us probably a total of three hours. We could leave it set up and it's easier to play if you're not playing the whole game in one sitting, especially when one of the players is nine years old. She won by the way. Crushed us. And we weren't even playing nicely. What amazes me though is the variety of Monopoly games available. We played the Littlest Pet Shop Edition, but I've seen Transformers, Spiderman, Sponge Bob, in addition to the classic version, electronic, and on and on. There is one for anybody....
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Game Night – Arkham Horror

Arkham Horror Designers: Kevin Wilson and Richard Launius Manufacturer: Fantasy Flight Games Artists: Brian Schomburg and Scott Nicely Year: 2005 Players: 1 - 8 Time: 120 - 180 minutes Ages: 12 and up The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency -- all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction! No fan of the Cthulhu Mythos will want to miss this opportunity to acquire this classic Call of Cthulhu boardgame! Fair warning- this is a tough game. We've only played a couple of times.  There are a lot of rules, which is tough for David, and his character spent two-thirds of the first game we played insane. I enjoy it, even if we don't play it often.  Basically, each player has a character and all the characters work together to kill an assortment of...
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Game Night- Mini-expansions to look forward to

I just saw this over on Boardgame News and had to share. Small World is currently one of my favorite games and it looks like we have some expansions to look forward to. See what Days of Wonder has to say here. Three small expansions that will debut at Spiel 09 in October and appear in game stores shortly afterward. Thank the goddess for some new female races in the Grand Dames of Small World. Priestesses, White Ladies and Gypsies will be staking their claims. The Cused! mini-expansion will  have new powers, including Cursed, Hordes of..., Marauding, Ransacking and Were-, and a couple of new races. The third, Leaders of Small World, is a special non-race, non-special power game play option that will only be distributed through BoardGameGeek. Tales & Legends of Small World, the fourth expansion, will apparently be released in 2010....
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Game Night – Red Dragon Inn 1 & 2

Red Dragon Inn Designers: Geoff Bottone, Colleen Skadl, Cliff Bohm Manufacturers: SlugFest Games, Paizo Year: 2008 Players: 2 - 4 Time: 30 - 60 minutes Ages: 13 and up You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course! The last conscious adventurer with Gold wins the game! Take on the role of one of four heroic fantasy adventurers -- Dierdre the Priestess, Fiona the Warrior, Gerki the Sneak, or Zot the wizard -- and enjoy an evening at the Red...
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Game Night- Tigris & Euphrates

Tigris & Euphrates Designer: Reiner Knizia Manufacturer: Mayfair Games Artist: Stephen Graham Walsh Year: 2008 Players: 3 - 4 Time: 60 - 120 minutes Ages: 12 and up Step back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization. Here, as the Bible tells, rose man's first cities: Ur, Nineveh, and fair Babylon. The game of Tigris & Euphrates lets you play a part in the epic saga of the rise of these great urban centers. Your dynasty struggles to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms, as you and your people try to forge your own new civilization and dominate the storied valleys of the Tigris and Euphrates. My thoughts: I would consider this one of the newer classic board games. You have four different leaders: farming, trading, religion, and government, each a different...
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