Game Night- Werewolves of Miller’s Hollow

Werewolves of Miller's Hollow Designers: Philippe des Pallieres, Herve Marly Manufacturer: Asmodee Editions Artist: Alexios Tjoyas Year: 2003 Players: 8 - 18 Time: 30 minutes Ages: 10 and up For some time, the village of Millers Hollow has been afflicted by werewolves who attack each night. The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creatures... Werewolf or villager? You draw a card which determines your secret identity. You play out your role under the direction of the game leader. You are a werewolf. Your goal: To eat a villager each night. During the day you are an honorable citizen. You are a villager. Your goal: To discover the werewolves and to convince the other players to take them out (and make sure you don't get mistaken for a werewolf). No easy task. But fortunately there are a few villagers with special abilities: The old seer, the hunter, the witch... They will be helpful in defeating the werewolves. My thoughts: Awesome game!...
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Game Night- Small World

Small World Designer: Philippe Keyaerts Manufacturer: Days of Wonder Year: 2009 Players: 2 - 5 Time: 40 - 80 minutes Ages: 8 and up Description: In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires -- often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory. Small World's design emphasizes the playful fantasy theme with rich details and components that beg to be played. My thoughts: One of our friends brought this over about two weeks...
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Game Night: Cleopatra and the Society of Architects

Cleopatra and the Society of Architects Designer: Ludovic Maublanc, Bruno Cathala Manufacturer: Days of Wonder Artist: Julien Delval Year: 2006 Players: 3 - 5 Time: 60 minutes Ages: 10 and up Cleopatra & the Society of Architects is a fun and engaging family game that includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace. Players, however, will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price – cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile! Only then will the...
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Game Night

Last weekend we went to the Origins Game Fair in Columbus, Ohio. We played a few games in the exhibition hall that seemed pretty fun. We haven't picked any of them up yet, but probably will, eventually. Ninja Versus Ninja Your Ninjas must defend the honor of their dojo against a rival dojo. Victory hinges on eliminating Ninjas and skillfully venturing into the opponent's dojo. But how far do your Ninjas dare to go... and will they return? I crushed David at this, but it was cute, quick and fun. Amber could play this one easily, too. Amuse Amaze Race to spell your way through the maze. Use and pick up letters tiles as you go. Block opponents and thwart their moves. Collect the target cards. If you're hedged in, use your gardener card to cut through. This one would be for me. I love word games and this one looks like a lot of fun. I may actually be able to get people to play...
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Game Night- Ticket to Ride

Ticket to Ride Designer: Alan R Moon Manufacturer: Days of Wonder Artist: Julien Delval Year: 2004 Players: 2 - 5 Time: 30 - 60 minutes Ages: 8 and up Description: One of the most popular games ever designed, Ticket to Ride is a simple yet strategic game of connecting cities in the United States with trains. On their turn, players simply draw train cards, claim routes on the board, or draw more destination tickets. Players must balance drawing cards into their hand with claiming routes before opponents in this friendly, yet competitive board game. The rules can be taught in only a few minutes, but games are varied enough to give the game unlimited replayability. With scores of plastic trains and a beautiful board, this is a game you'll find yourself playing time and time again with all ages. My thoughts: First of all, this game takes us at leat an hour to play, but that may be because we always have at least 4 players. And it takes us a...
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Game Night- Foosball

Most game nights at our house begin and end with foosball. Granted only four people can play at once, but when we play, winners stay at the table and play the next two people who want to play. Unless of course one team keeps winning and winning and winning, then we have to split up teams, or change who's playing offense and who's playing defensive. We only play singles once in a while. I know that initial cost of a foosball table seems high, but you'll get years of fun from it and never get bored. People of any age can play, as long as they're tall enough to see. Our table was originally a gift and we've had to replace some of the guys that broke, but we've been playing at least once a week for like six years now. It' s not the one pictured. Ours is cheaper and now the guys are mismatched, but keep an eye out. You may find one on...
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